

I see the Crusader as a shotgun that has a far higher effective range, but at the cost of being all or nothing in terms of hitting the target. "It is very easy to be kind the difficulty lies in being just." Seems to be a pointless quibble anyway.ĮDIT: not-quite-page-topper still means accurate ◊ size ◊ comparisons ◊.Įdited 25th Nov '16 11:37:59 PM by MonsieurThenardier Meanwhile the Crusader is basically the N7 Valiant except heavier, more powerful, the ability to pierce 500mm of cover, and no scope (wish that you could just take off the scope for every weapon).īut enough about arguments about what does or doesn't qualify as a shotgun. Only weighs x1.5 more than an Avenger, isn't quite as inaccurate as the Claymore (especially with a choke mod), and has higher effective damage (due to being able to throw out two shots in the time it takes the Claymore to throw one) with half the reload time and twice the spare ammo capacity. Unless I'm playing MP, in which case just getting the most damage in a shot possible is all that really matters because every enemy is a bullet sponge. It's basically a melee weapon with has to be recharged after each shot that doesn't feel like it justifies its weight. It fires multiple projectiles and its efficiency is lowered at long range for that very reason. Or when bullets don't even leave wound channels, even if the weapon in question would explode heads or cut a man in half in-game.įor a similar weight, the Claymore is a classical shotgun by ME 3 standards. It really breaks immersion whenever someone dies to a single pistol shot or misses at point blank range with a machine gun in cutscenes. And in no other game off the top of my head have I seen gameplay and lore so well integrated (every power and mechanic has a lore explanation and the fights you have are almost identical to what is "really" happening in-universe) at the same time cinematics and lore are so contradictory.

Gameplay and story flowing smoothly matter a lot to me. In particular, shields and armor don't cease to exist and characters don't constantly forget about their powers. For action cutscenes, I am not exaggerating when I say edited gameplay footage would be superior in pretty much every regard. the codex, books, that movie, trailers, etc. On the other hand the fights that you have in gameplay are remarkably consistent with lore descriptions and depictions of the universe's gunfights in e.g. It's cutscene/everything else segregation, to the point where Bioware has explicitly de-canonized certain ones like the Battle of the Citadel, because the cutscenes are incredibly lazy. True, its not 'accurate' to gameplay in terms of shields or barriers or whatever, but we've had Gameplay and Story Segregation before.
